Showing posts with label Catwoman. Show all posts
Showing posts with label Catwoman. Show all posts

Tuesday, April 28, 2009

AdVantage Point: Catwoman (2004)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games.
This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations, advertisements.


 
From games crossing over in to comics [ie; Mirror's Edge], we move to the other side of the corporate licensing relationship - the tie-in game. The upcoming Wolverine release (in conjunction with X-Men Origins: Wolverine) has prompted a whole lot of huffing and puffing about games licensed from film releases.

For one reason or another, industries with large groups of fans seem to be particularly good at spreading ill conceived rumours. In the case of license derivative games vs series native to the medium, there's certainly a compelling argument to say the former doesn't produce as exciting results as the latter. Does that result make a rule of thumb? Of course not.

Catwoman kinda represents the bottom of the conceptual barrel.
Consider it irony that I'm using this particular advert in a discussion that's intended to be confrontingly positive. In fact, I might even admit that it requires some level of naivety to rebuke popular theories such as this one. The evidence for cross-promotional franchise games resulting in anything but a steaming ball of infamy, is pretty overwhelming. Particularly if one stretches oneself to consider the endless glut of games not readily available in a favourable lexicon. Games dwelling deep within the bowels of retail, residing at the bottoms of bargain store bins, and post offices.

"Catwoman", as a film first, represents the extreme negatives of borrowed source materials.
Brand association ultimately undermines much of the project as it deviates wildly from a character who, at the time, sustained one of the most acclaimed on-going superhero series on shelves.
This was a character who should have represented great strength and intrigue, but instead, devolved into silliness as nauseating camera whips gave way to a macrocosmic expansion of an utterly underwhelming tale of insincere empowerment through corporate neo-fascist perfume hazed crud. Far from anything Darwyn Cooke, Ed Brubaker, or Cameron Stewart energized.

Such deviations should hold importance to the gaming industry, which, through it's large fanbase, has in many ways forgotten it's value as a story-driven medium. The attraction for a gamer like me will always be the same sorts of things that attract me to comics and films. The three mediums all share much in common, despite any resistances expressed by the uninspired masses who will at times proclaim one product transcends the prospects of adaptation in other fields [a fact thankfully and publicly refuted by the  Watchmen film, despite it's problems].

A great strength film or comics properties should immediately bring with them is a rich tapestry of characters, locations, and plot points. They are the ultimate antithesis of the generic grey gloom that hangs over gaming's popular genres today, possessing decades of experience and characterization, which should ooze from every polygonal pixelated orifice.

With such a thorough conceptual foundation, superheroes in particular lend themselves to a video game setting. From the earliest traditions of hero-based gaming, there has been a brotherly love between the mediums of gaming and superhero comics. Be it the ability to jump, punch, or fly through strange environments, it's all always been superheroes. That relationship was very literally solidified in the very early days of this young medium called "video games."

While AdVantage Point hasn't deviated so far back, commercial advertising of games in comics began a long time ago, in issues far far away. The 1980s saw ideas sent both ways, advertising in comics, and games like early Spider-man adventures, on home computers.

Unfortunately, it's this maturity and experience that appears to be lacking in Wolverine.
Unlike Catwoman, this conversion of character doesn't appear to suffer from the same wild deviations. Instead, much like the recent  Chun-Li film, the issue here is of under representation, rather than "mis-."

Instead of taking full control of the vast forty-year history surrounding the X-Men universe, and the thirty years of Wolverine; this game dwells on more contemporary conventional concerns. Game mechanics lending themselves to the bloodthirsty nature of the character have overwhelmed a property that should have done exactly that, with the motivation of vivid visuals and a sense of informed knowing.

As the gaming industry matures as a business, we see the increasing dominance of sequels and serialized series. As this seeming inevitability continues, the wisdom of a seventy-year old medium like comics becomes increasingly relevant. While gaming dwells on the distractions of improving technologies, the obselence of this obsession draws ever nearer, evident not only in the peaking technologies of consoles like Xbox and Playstation, but also the redundancy delivered by the public's resounding approval of Nintendo's Wii, which is graphically far inferior.

Looking to a lasting model of gaming, the power of the sequential adventure, and the serialized experience gamers can have alongside powerful characters, becomes the obvious way forward for companies intent on controlling their properties. Even in the futuristic event of an industry-wide adoption of MMO strategies, the user-generated experience has the potential to lull into the grinding formula that detaches many mainstream gamers (such as myself) from games like World of Warcraft. Instead, it's the serialized contributions, such as events contrived in Matrix Online, that propose a far more intriguing benefit. A benefit that boils gaming back down to it's traditional elements of the possibility to interact with fantastical scenarios, characters, and universes.

I'm dismayed by the current trend, particularly amongst younger gamers, to desire the omission of plot.
Even if that desire is a slight misconception.



As X-Men Origins: Wolverine passes us by, we now look forward on the comics tie-in calendar, toward Batman: Arkham Asylum, which promises a script by popular comics/TV writer, Paul Dini.
Sharing it's name with the acclaimed Grant Morrison "graphic novel," and starring a character whose greatest exploits have easily rivalled the much-praised Watchmen, this should be not only the ultimate outing for the Dark Knight Detective in games, but also a bold step forward in representing not only strong foundations in gameplay, but also conceptual adaptation and storytelling.

To the Catwoman ad featured -- it's actually not bad.
Far exceeding anything in the film, the commercial suffers the same obscenities of that costume and Halle Berry's most ferret-faced moment, but -- the black on white poses a graphic statement I myself am quite fond of. Not only that, but the game also offers something resembling in-game screenshots - always appreciated.

From this dark public moment in licensing history, we've derived a generally positive statement.
Sure, it's easy to sit and make snide remarks about the atrocities of film, comics, and gaming, but I've tried to avoid that today in an effort to refute the canonized theory that these games must be bad. Any game, comic, or film is just as capable of being a masterpiece as any other. There may be tools available to each that set the mediums apart, but anything one can do, the other can do just as well.

I'd like to think one day, when this is popularized, we won't have to deal with the underwhelming prospects of adaptations and licensed products that fail to invest in what made them viable properties to begin with. Unfortunately, both sides of the corporate system will need changes of minds to make that happen.

Fingers crossed for the future!
 

Friday, September 28, 2007

Infinite Wars: Batman vs Catwoman

BATMAN versus CATWOMAN
Date Knight (DC comics)
Where:
Solo #1 When: December 2004
Why: Darwyn Cooke How: Tim Sale

The story so far...
A string of clues lead the Dark Knight Detective to a Gotham City museum exibit, where someone has broken in; neutralized the nightguard; disabled security systems; and breached the defenses of an expensive cat artifact. So why is the statue still in it's case?

It seems Catwoman wants to play, and the perfect way to get the attentions of her Bat-themed lover is a midnight burglary, complete with scented clues to lead him to their rendezvous.

The sassy Selina Kyle leads the Batman on a pursuit across the Gotham skyline, in a date night only she could provide. Will the Dark Knight pursue criminal justice, or when the cheque arrives, will he do the gentlemanly thing? Mmmreow, stay tuned to find out!

Full Article: http://secretearths.blogspot.com/2007/09/batman-versus-catwoman-date-knight-dc.html

Saturday, September 22, 2007

Infinite Wars: Batman Double Feature

QUICK FIX DOUBLE FEATURE: Under the Influence/Ones We Love
ROBIN versus BATMAN
As the Crow Flies Part Four: Shotgun (DC)
Where: Batman #629 When: August 2004
Why: Judd Winick How: Dustin Nguyen

Quick Fix...
So, Galactus and I might not have a lot in common, but there is one indisputable commonality: We're both sticklers for rules, especially our own.

Which brings us to now. Up against the wire, I feel an obligation to turn in a Street Fighter post for Sunday, a Marvel Ultimate Alliance post for Monday, and, well, okay, that's really about all... But still, here we are, as the clock ticks over to Sunday (here in the future), and I'm starting a post for Saturday! Egads, what sinister plot could provoke such madness?!

A couple of days ago The Fortress Keeper had some interesting things to say about the state of Batman, with a particular slant towards an evolution away from the grim and gritty mania that has gripped the character for the best part of three decades. I, of course, subscribe to that classic take within reason, actually fairly disinterested in progress being made by Grant Morrison to return the hairy chested love-god to his globe trotting throne; but I digress...

Inevitably one travels from Batman's world and state of mind, to the relationships important to his life.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-under.html

Thursday, September 13, 2007

Infinite Wars: Catwoman Double

QUICK FIX DOUBLE FEATURE: Out of the Bag
HAMMER versus CAPTAIN COLD
The One You Love Conclusion (DC)
Where: Catwoman #49 When: January 2006
Why: Will Pfeifer How: Pete Woods

Quick Fix...
So, we dared to touch upon the nasty subject of Amazons Attack [Wander Woman], a series that has done absolutely nothing for the otherwise rising star of writer, Will Pfeifer.

In light of that, I thought it was probably worth zooming in to check out some of Pfeifer's much better work, namely picking up the slack on Catwoman after fan favourite writers Darwyn Cooke and Ed Brubaker left the title reinvigorated. Tag neglecters might also like to backtrack to the only other entry from Pfeifer's catalogue, the first issue of Captain Atom: Armageddon, reviewed earlier in the year.

But back to Catwoman. For those not terribly interested in the character or the title, it's probably hard to appreciate the situation Pfeifer was put in. The pressure almost certainly didn't come from the company, as this was among several maneuvers that really positioned Pfeifer as one of the up-and-comers at DC, but for fans and an industry, this was potentially a recipe for disaster!

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-out-of-bag.html

Thursday, March 01, 2007

Infinite Wars: Slam Bradley vs Batman

MONTHLY PUNCH-UP #15 (March 2007)
SLAM BRADLEY versus BATMAN
Wild Ride: Meanwhile (DC)
Where: Catwoman #22 When: August 2003
Why: Ed Brubaker How: Nick Derington & Cameron Stewart

Quick Fix...
Another big month for the site, and here we are at another opportunity to reveal just how full of shite I really am.
Batman returns with a vengeance to the site with yet another appearance, a mere month or two after I said it might be lights out for the dark knight. I bow!

Wanted to get some DC action up here for the Quick Fix at the very least, and where better was there to go for a quick tussle than Ed Brubaker's revolutionary work on the revamped Catwoman title? Actually, it was a nice opportunity to visit this series for the first time at Secret Earths, perhaps largely due to the fact it was driven by more than fisticuffs.

Ed Brubaker's come up a few times recently, mostly through his Daredevil work, but his status as darling of Marvel comics was preceded by some very solid work as one-half of the writing team of the critically acclaimed Gotham Central, and of course, as writer here on Catwoman.

I have to admit, a lot of what made this such an attractive read is the visual style, which owes a lot to Darwyn Cooke's role in kicking off this new approach to the character, but is followed through well by a team comprised of Cameron Stewart, Guy Davis, Nick Derington, Matt Hollingsworth and apparently a slew of others, whose significance blurs amongst all the issues.

Full Article: http://secretearths.blogspot.com/2007/03/monthly-punch-up-15-march-2007-slam.html

Wednesday, November 01, 2006

Infinite Wars: Batman vs Catwoman

MONTHLY PUNCH-UP #11 (November, 2006)
BATMAN versus CATWOMAN
Dark Moon Rising
Where: Batman: The Mad Monk #1 When: October 2006
Why: Matt Wagner How: Matt Wagner

Quick Fix...
Alright, I didn't get a lot for Christmas, but among the few comics I got were four issues of Batman and the Mad Monk. I haven't had the chance to read through them all yet, but this issue caught my eye straight away for the opening pages, which detail the fight we're discussing here.

The general gist of these Wagner mini-series [the previous being Batman and the Monster Men - Speak to the Manager, Mike] is to canonize stories inspired by the Golden Age of Batman, whilst placing them in a contemporary interpretation; ala Year One.

I have to admit, I'm a fan who's pretty content with a too-serious-for-his-own-good take on the Batman, so a more transparent Batstory about monsters and cults isn't usually my cup of tea. I can appreciate these pulpy Golden Age stories for what they are, but prefer to leave them there.

That said, Wagner's pencils look great, if a little shakey in a vein not dissimilar to Howard Chaykin at times. This is particularly noticable against a Chaykin-esque eighties colour palette, although, Cameron Stewart's colours are generally more diffused and mat, which is much more to my liking. This rings true of the Year One inspirations.

Full Article: http://secretearths.blogspot.com/2006/11/monthly-punch-up-11-november-2006.html

Monday, April 10, 2006

Infinite Wars: Elektra vs Catwoman

ELEKTRA versus CATWOMAN
"The Showdown of the Century!"
Where:
Marvel versus DC #3 When: April 1996
Writer: Ron Marz Artist: Claudio Castellini

The story so far...
Life in the DC and Marvel universes has always been tough, but when cosmic events conspire to endanger both, the heroes of both Earths face a secret crisis that could destroy them all.

Before time two cosmic entities existed, sexless brothers representing the two sides of all that is, was, and will ever be.

Turmoil between the two brought about an end to things as they once were, but in the aftermath their energies were dissipated into space, becoming part of the multi-verse.
As a result of the actions of various beings of different realities, instabilities emerged. After eons of recollecting their fragmented thoughts, the two brothers turned, and remembered their existence.

Now they pit their warriors against one and other.

Full Article: http://secretearths.blogspot.com/2006/04/elektra-versus-catwoman-showdown-of.html