Thursday, April 23, 2009

AdVantage Point: Mirror's Edge (2008)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games.
This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations, advertisements.


   
 
From a series of games promoting established brands with anticipated install bases, to one of the most exciting new properties to emerge from this generation of consoles. Mirror's Edge marks one of the glaring downsides to being a gamer not ready to invest in a current console.

In the comics direct market, the presence of licensed video game properties continues to grow.
Prominent series exist for Street Fighter, Silent Hill, Resident Evil, Halo, World of Warcraft, and several others, including the exciting parkour future shock that Mirror's Edge represents.
The six issue series is published by DC imprint (subsidiary), Wildstorm, who are not connected to the famous DCU icons. With cartoon stylized artwork by Matthew Dow Smith, the action is overseen by writer from the game, Rhianna Pratchett, who has also worked on a handful of other game titles.

With this in mind, it's probably not surprising to learn that this double page advert comes from a DC comic book. I'm not entirely sure that the game hasn't been advertised by rival publishers, but you can assume that the presence of this dynamic double-page spread is the benefit of a deal between the cross promotional brands, playing in to the use of the license.

It's a great advert!
In stark contrast to the advertisement for TNA Impact! that focused on reiterating the personalities associated with the brand; Mirror's Edge offers something far more specific to the game itself.

Like most contemporary adverts, it lacks any kind of screenshot to preview the game, but by utilizing the same stunning CG featured in cover art for the game, we get a stylish image that does actually communicate most of what we need to know. The parkour-style running gameplay is pretty easily expressed through the dynamic image of lead-protagonist, Faith Connors, skirting the edge of a building, while enemies from the game appear across the two page expanse.

Really significant to the game itself, as well as it's promotion, are the clean lines, and ultra-modern stark colour palette that make Mirror's Edge instantly recognisable. It's a visual design sense that creates a brand for the game, consistent throughout all aspects, including the character, who is best glimpsed as legs and arms in the shifting aspect of the first-person view.
It's an aesthetic that speaks to a gamer like me, who really misses the Euro modern techno-pop aspects of the Playstation era. It's the kind of game that shares that immersive level of cool that the Wipeout series had, as much fun to experience and observe, as it is to play.

Of the six adverts featured so far in these laboured almost-daily features, this is probably my favourite.
As interesting as some of the others might be, this strikes me as the perfect balance between communication of the product, composition of the image, and sheer dynamism. Flipping through the pages of inked and coloured comic book artwork, this blindingly stark image with it's vivid reds pops exactly the way the game does. Everything you need to know to inform a purchase, is there.

The only regrets I have regarding Mirror's Edge are that this couldn't have been secured as a Sony-exclusive title that reinvigorated the Playstation brand and attitude. That, and that I don't have any of the currently available consoles (or a viable PC) to play this.

Has the cross-promotion of video games into comics paid any dividends?
Honestly, I don't know. There's been a suggestion that UDON's efforts with Street Fighter have found a market outside the direct comics business, but I don't know how accurate that is. Looking around 1up as I do occasionally, I certainly haven't encountered any awareness about these kinds of tie-ins, aside from occasional references in discussions about franchises.

Original Post: http://www.1up.com/do/blogEntry?bId=8986737

Tuesday, April 21, 2009

AdVantage Point: TNA Impact! (2008)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games.
This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations, advertisements.


 
Yesterday's entry, (featuring Halo Wars), glanced the subject of advantageous ambiguity in advertising. Looking back, it strikes me that all of the adverts we've featured, so far, have had one aesthetic commonality: they're all advertising brands assured a largely familiarized audience.

TNA Impact! marked the first video game entry for prowrestling's current number-two promotion.
Much like Halo Wars; Impact! does very little to indicate the qualities of the game in the print advertisement, instead emphasizing the personality of the brand, while also using the space to promote the shows the game is based on. Given TNA's prospective budget, it's not a bad idea to try to juggle as many objectives as possible, but is it really doing the job?

It's popular belief that some advertising needn't necessarily sell a product, but rather, simply keep it in the conscious and subconscious mindspace of consumers. Regular reiteration through strong advertising almost certainly has an effect on a potential buyer. If the brand is already in the frame of reference of the consumer, they're sure to subconsciously recognise brand association. If any TNA fan wasn't already aware of the game, then featuring three of the franchise's biggest stars; Kurt Angle, AJ Styles, and Samoa Joe; is sure to remind them during respective appearances.

Obviously the star appeal of headlining talent goes beyond those already familiar with it.
Kurt Angle shot to stardom after his 2000 debut in WWE, becoming one of the most decorated champions the company has ever known. The Olympic Gold Medallist shocked the industry when, in 2006, he left World Wrestling Entertainment, only to defect to their nearest rival, bringing with him one of the most recognised names in the business. It's not a terribly complex principle, then, when TNA promote the Kurt Angle brand, building their own association while perhaps luring fans from across the pond. The concept of association was there when Angle was first recruited by WWE, and now passes to TNA, and their new game.

A lot of fuss has been made about the Nintendo Wii's expansion of the gaming market.
While impressive, this does reemphasise the point that conventional gaming, and licensed material, is valuable for it's captive audience. Penetration into broader markets is highly unlikely, which is why very little time might be wasted on soft selling to new markets. Again, this is an advert directed at people who already know it's meaning, and that is why it's most striking elements are relatively unexplained.

Impact! follows on from a long tradition of prowrestling video games.
For a medium built on testosterone and competition, it's hardly surprising that interactive power fantasies have proved popular with it's audience. A resurgence of popularity in the late nineties saw wrestling capitalize on expanding technologies in gaming and online networking. Wrestling remains one of the most prevalent subjects on the internet, and the video games have contributed strongly, birthing an expansive and fiercely loyal niche market of gamers. "Create-A-Wrestler" formulas have to be one of the strongest examples of user-generated material in games, popularized in the late nineties by WWF: Warzone, it's sequel, WWF: Attitude, and a series of games released on the Nintendo 64, including cult favourite, No Mercy.

The Smackdown! series of games, originally exclusive to Playstation, have become the brand to beat. TNA Impact! goes up against the latest in the series of annual instalments, now featured across several platforms as Smackdown! vs RAW.

For the game itself, TNA Impact! attempts to rise to the challenge.
Innovative and popular talent, AJ Styles, was promoted as a prominent contributor to the mechanics and concepts of the game. TNA's unique match types and in-ring conceits are recreated for the game, along with all the visual trimmings that make prowrestling the spectacle of sports entertainment that it is. Unfortunately, Styles's influence can only inspire so much in the fairly mediocre game engine, however.

Given the business direction Midway has taken over the past six months, it seems increasingly likely that Impact! might gain infamy as one of the company's last productions. On the flipside, the footnote in wrestling will hopefully be a little more positive for the game's introduction of a new wrestling gimmick -- Suicide!

Despite channelling superheroes in the most hokey of ways, the skull-faced vigilante wrestler made the transition from in-game storyline, to life, bursting into TNA on a flying fox from the ceiling. Suicide's identity, for the time being, remains a mystery, but his unique role in the TNA Impact! game has to be one of the most admirable risks taken by both parties. Capitalizing on TNA's more receptive audience to a puroresu style clashed with US prowrestling drama, it's a fun concept that brings something to both sides of the licensing agreement.

TNA fans are bound to be very forgiving of the fairly uninspired track the game goes down.
This in itself could be another reason not to try to promote the in-game material, as much as pushing the brand of TNA, and it's cult of personality.
 

Monday, April 20, 2009

AdVantage Point: Halo Wars (2009)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games.
This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations.


 
If memory serves me, on the 04/17 episode of ListenUp [aka; 4 guys 1up] the lads turned their attentions to promotion of Halo Wars with the inference being, unwitting consumers might be lured in by the ambiguity of reference to the game's RTS format. I found this particularly interesting because, as you might have noticed, these types of games have very little to do with me.
I'm the type of "gamer" nobody seems to be talking about in the battle of casual VS hardcore. The one who still doesn't know which console is for him. The one who got left behind.

I don't really see the attraction in the endless line-up of shooting games that seem to typify the modern gamer and the Xbox 360. If everyone were like me, the PS3 would probably have found it's market place with another round of tried and true exclusives, and the Xbox would be sold almost exclusively to rednecks enthused by a newly designed union flag motif.

I'm going to be honest -- I don't really know what Halo is.
I mean, sure, I get the gist of it. There are marine looking blokes, some of whom apparently have names and bad ass machismo, and they use their 'tude to fight aliens in a sci-fi setting. I know there are guns involved, I know multi-player is embarrassingly popular, I know it can be played alone, I know Brian Bendis can be a mediocre writer, and I know some of my friends keep insisting it's the greatest game in the universe.

Rather than expand my basic knowledge with a few clicks toward YouTube, I thought I'd maintain my ignorance long enough to share it with you in this contrived manner. Why? Because there can be no better acid test than a man who knows very little.

Like most shooting franchises these days, the aesthetics of Halo appear pretty standard.
I don't doubt that the specifics of every corner and bulge communicate something thrilling and familiar to the seasoned Halo fan, but for me, it's enough to indicate the basic premise of the series.
I believe the artwork featured is also the cover of the game, which is important to note, because it's the final piece of information offered to any casual acquaintance picking it up off the shelf.

Something that strikes me immediately about this advert is the multiplication of "units."
The depth of the image and the alignment of the hero characters communicates something very specific. It isn't artful enough to be set dressing. This is an image immediately alluding to the fact that this isn't a one-man quest in a larger world, but rather, a game of many. If I didn't know an RTS, I might not be immediately receptive to that, but the allusion is there, none the less.

In terms of marketing, the text in the advert also helps communicate the significance of various types of soldiers, which, I assume, do not have such vital distinction in the FPS instalments.

Listening to the quotes on ListenUp while I'm writing this, I have to at least acknowledge that the reference seems more to be tilted toward a deliberate ambiguity in the promotion. In that respect, it's also worth acknowledging the potential ambiguity of the information communicated. At the end of the day, websites like this, and the promotion of popular series, usually provide enthusiasts with enough information to make informed decisions.

Me? I couldn't give a crap about Halo. Wars, or otherwise.
However, if someone possessing my level of disinterest and ignorance can know what to expect from Halo Wars, I think it's safe to say most purchases listed were well informed.
 

Saturday, April 18, 2009

AdVantage Point: Dragonball Evolution (2009)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games. This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations.

 
A non-descript dictionary defines "evolution" as; Any gradual process of growth or development.
You and I, without any predilection toward polite accuracy, would probably refer to those "developments" as improvements over the last generation. In this respect, the long awaited foray into live-action for Akira Toriyama's popular manga/anime series, Dragonball, has been unfortunately named.

Without a shred of discernible irony, Namco-Bandai wheel out the latest revision to their long running Dragonball [Z] fighting spin-offs, suffering two-fold for the Evolution title.
The PSP exclusive deserves perspective for the limitations of the device, but inevitably suffers the same ironies as the film. One can't help but think back to the farcical digitized era of the mid-nineties, where incestuous cross-promotion like this might've at least been in the company of similarly stupid stunts, ala; Street Fighter: The Movie: The Game.

As the 2000's reach their conclusion, Dragonball fanboys have a multitude of iterations on the Budokai series to satisfy all their fighting fanboy needs. Only the clinically obsessed of fanboy completists will feel compelled to round out their collection with this release. Paling in comparison to any of it's more canonically faithful predecessors, DB Evolution appears to be a moderately decent PSP fighter without even the quantifying trimmings that make each Budokai revision vaguely plausible. Also absent, of course, is the simple stylistic flair of the Toriyama style, or the variations of flashing energy and lights that made the fighter unique.

Obviously, the target of any movie tie-in game is to capitalize on the success of the film.
Kids in particular are likely to want to jump deep into their realm of familiarity. However, in the case of Dragonball Evolution, one wonders if marrying the contractual obligations with something more familiar to the hardcore audience, might not have been a wise move.
A contemporary reference might be the popular X-Men and Wolverine games that spun out of that movie dynasty, capitalizing on decades of continuity to attract nugget-seeking fans.

Of course, when it comes to the less narratively driven exploits of fighting games, those fan luring easter eggs leave you with a predicament similar to the Budokai franchise.
The comics franchises have done well to progress their instalments with what resembles a new plot for each game, but in the fiercely dedicated arena of Dragonball fandom, the Budokai series has embarked on a periodical process of refinement, releasing much the same game each time, albeit with incrementalized additions of obscure characters, and tweaked skills.

Street Fighter IV inspired a resurgence of interest in the classic franchise, but in it's execution, it largely reverted alterations made in the 1997 SFIII, returning to a more classic approach. Sure, it's an effective and intelligent decision, but lives or dies by the decade gap between the last version of SFIII (Third Strike in 1999), and the excitement of rediscovering a tweaked classic.

DBE might be the first substantial deviation for the fight franchise in quite some time, but I'm not sure there's reason to care. After yesterday's lamenting upon the death of Midway and the poor reputation of Mortal Kombat, I think we can all agree, this is something much worse. Even with the lure of playing as a Hawaiian shirted Chow Yun Fat!
 

Friday, April 17, 2009

AdVantage Point: Mortal Kombat II (1994)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games. This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations.

 
You know you're in trouble when suddenly you have to actually mention your games by name in order to promote them. My, how the mighty have fallen.

Midway's financial woes have become a very public battle, but in today's ad feature, we look back to an era of decadence when both the troubled gaming publisher, and the comic book industry as a whole, were at their financial heights.

I equate being a Mortal Kombat fan to very similar to supporting the local team while they're at the bottom of the ladder. As a fan, I know their strengths and potential better than anyone, but as we suffer the indignity of each defeat, I gradually become one their greatest critics.

Unsophisticated fighting techniques and the recurring naff of simplistic designs has earned the Mortal Kombat series it's fair share of dismissal by critics, but if it comes down to it, I hope Midway can negotiate the sale of the IP to a company that will nurture and accept the established canon of this misunderstood 1990's dinosaur.

Behind the sound and fury of idiots throwing spears and fireballs at each other, is a beat 'em up with a soul worth stealing. As Tekken and Street Fighter roll out their latest instalments in the saga of sunsets and proposing sumo wrestlers, Mortal Kombat waits eagerly to follow up on the apocalyptic cliff-hanger of it's last game in the core series, Armageddon.
While fans close to the series have been critical of Armageddon's inconclusive ending(s), it's fair to say most complaints stem from the sheer volume of possibilities that are left open following the game's narratively driven action-adventure mode ("Konquest").

As a small time comics writer, I often regard MK with envious eyes, salivating at the prospect of getting the opportunity to tell a streamlined sequential interpretation of their saga. Unfortunately, for whatever reason, despite having an endless supply of nuggets of story, the games do continuously fail to live up to themes of characterization, concept, and design.
Sharing much in common with the sequential nature of their comic book counterparts (who they tackled in Mortal Kombat vs DC Universe), the MK characters are established enough to make most blunders forgiveable, but the untapped potential of the brand's long running universe is one of the most concerning aspects of their repeat filrtations with mediocrity.

The heady days of Mortal Kombat II -- the game actually being advertised in the feature page -- are long gone. The step up from the digitized 1992 arcade beat' em up, to it's 1993 sequel, was significant. The MK style was arguably defined in this sequel, taking it away from it's Enter the Dragon-inspired Hong Kong aesthetic, to develop something much more garrish and harmful. Ever more elaborate ways to impale and compress enemies against nearby furnishings emerged from the sequel as everything started getting very purple and alien. The first game's popular martial arts archetypes were quickly joined by bizarre newbies like; Mileena, Baraka, Kintaro, and Shao Kahn, while the originals enjoyed feature tweaks that played up their sinister characters and backstory.

For many, the excitement of the atmospheric fantasy makeover for the franchise remains it's most glorious moment. Alongside 2002's reintroduction of the series, Deadly Alliance, it is arguably the most significant inclusion from a developing conceptual concern.

The popularity of the series and excitement of it's iconic evolution no doubt made it's transition to consoles all the easier to promote. With a year behind them, and the establishment of MKII's attract title screen in arcades, the use of little more than lightning, was probably enough to whip bloodlusting youngsters into an absolute frenzy. I know I was there, mashing buttons on the Genesis as I bought into a fiction ready to rival my favourite superheroes (who themselves were going through a violently stupid stage, at the time).

New rumors of the MK team breaking away from Midway to resume activity elsewhere, makes for a compelling case for a Mortal Kombat sale. It's hard to imagine talking about the series without expecting the same in-game approach and laboured promotion by series co-creator, Ed Boon.

At the first sign of trouble, I have to admit, I felt a little bit excited about the prospect of change.
With Itagaki floating formless in the ether, I can't help but imagine the possibilities as I reference various famous comic book reinventions perpetrated by similarly notorious figures who got a hold of franchise icons (see; Watchmen, Dark Knight Returns, etc). What might a Japanese developer, particularly one of Itagaki's style, do with the relatively conventional series? For that matter, what about a buy-out by Tecmo? As a barely discussed implausibility, I kinda like imagining a Ninja Gaiden co-op starring Ryu Hayabusa and Scorpion against the invading forces of Outworld. Or how about an MK with decent fighting styles that seem relevant to their characters? One can dream!
 

Thursday, April 16, 2009

AdVantage Point: Street Fighter IV (2009)

Give an idiot a scanner and a comic book, and let him to pick out all the advertisements for video games. This is AdVantage Point -- a chance to document the winding timeline of comics/gaming history as it was canonized by the adverts. Musings, rantings, observations.

 
This quite possibly might be one of the stupidest ideas to hit the 1up.blogs - adverts.
I suppose the beauty of a concept like this, however, is the timeline it will eventually show. Like the sequential medium of comics itself, these advertisements become a timeline of history.

With no real affection for most games currently being advertised, I figured it fitting to start with one of the revival heavyweights. I'd like to say Street Fighter II was right there back at the dawn of capitalism, paving a way for video game advertisements in comics, but let's face it. They'd been around a good decade before that!

It's been great having the Street Fighter franchise active again, not that it ever really went away.
This ad kinda brings back those warm tingly feelings of the early nineties, and I'm sure the neon pink doesn't go completely without credit, for that.

Like most ads, this one sells an established brand, without dwelling too much on the details.
Most of us probably already know enough to decide whether or not we're interested in buying a new Street Fighter, so presumably, it's about awareness and market presence. That said, this has to be one of the very few adverts I've encountered recently that actually goes to the trouble of including screenshots from the actual game. Maybe I'm old fashioned, but that seems like a good idea, to me.

With Street Fighter IV, the visual style of the game was an important selling point. These screens probably don't communicate it's delicate balance between the 2D animation style classic to the series, and it's new 3D potential, but they at least allude to something familiar as well as something new (ie; the hadouken dramatic camera).

I wonder if the appearance of Honda and the bold slogan don't communicate a secondary message to those receptive. For the average reader, the emphasis of Hadouken in the bold statement is enough of a nostalgia grab to warrant attention and reminiscing, but for those many invested in gameplay, it perhaps hints at the developments that have been made in the fight system since the hadouken-squashing Street Fighter III.

It's a little surprising not to see big selling icons like Chun-Li, Guile, and Ken in the advert, but Ryu's probably adequate enough to represent that public face of the series. I'm reminded of the countless discussions about both feature films (1994/2009) and the constant call for Ryu. Honestly, I don't think the wandering world warrior is really that intrinsically significant to any creative endeavour with the franchise, but we haven't exactly had the best opportunity to test that theory.

Interestingly enough, this advert hasn't appeared in UDON's licensed series of comics.
Their role in creating a series that fleshes out the backstory of Street Fighter IV and it's new characters is arguably advertisment enough, and you needn't really try to sell to the audience who's clearly already invested in the brand. I guess you just get used to a complacency of "synergic" association in marketing.

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Original Post: http://www.1up.com/do/blogEntry?bId=8986141

And Now a Message From the Sponsors...

When I signed up on 1up.com as an avid listener of the podcasts, I'm sure I had some ill conceived notion that I would spontaneously spark an interest in modern games, and start blogging profusely. Alas, with perhaps the rare exception of the odd elaborate insult to the current industry and fanbase, I've done little of that. Instead, most of my posts redirect you toward other venues, where I can be found taking superheroes seriously and generally phoning it in.

I recently noticed that, despite my inactivity, a modest flow of folk were hitting this here blog.
I don't know how, or why, you found your way here, but I have an overwhelming urge to try to make it worth your while, despite my being a total slack and uninspired bastard.

If you've been here before, you probably know me as a comic guy. Fair enough.
You can, after all, find my pseudo-superheros-sports blog at http://secretearths.blogspot.com, and buy my modest writing at http://www.nitelitetheatre.com. The question is, why should any of that even matter to you, the 1up.com reader?

The obvious pop culture significance of superheroes aside, there has to be more. More. More!

Unfortunately, there isn't, so instead of coming up with something really interesting, I thought I'd at least fill the void with some overlapping. Comics and video games do occupy a similar space. The same kinds of people find the same kinds of interests, and so, there's a happy tradition of cross pollonation between the seasoned statesman of the comics industry, and active power fantasy of the video gaming experience, which becomes a sequential format the more it ages.

If I was going to use up UGO's newly acquired webspace with the picture feature, I wanted to have a motivated reason. Thus, in merging my interests, I thought I might share with you some of the adverts that have come to populate the landscape of comic books.

With the death of iconic print rags like EGM, it strikes me that many interested readers might never get to see this facet of the advertising strategum. Honestly, before I considered doing this, I hadn't really noticed just how many gaming adverts there still are! I've already got a nice stack of 2008 and 2009 commercials to share with you, albeit, mostly revolving around bland shooting games I personally couldn't give a rats arse about.

The scanning process has already thrown up it's first intriguing tidbit.
Whilst surveying issues from the past few months, I was surprised to find that it was DC comics who had a far greater share of gaming adverts, dominating the barren House of Ideas. One can note theories of vocational relevance that would explain the loyalties of one related brand, to another, but that might be reading in to it a little bit much.

Never the less, I hope you, the reader, will come to enjoy subsequent features of adverts, and enter a suggestable mindset that will allow me to milk you for sales of my comic(s).

Stay tuned!
Cheers!

Original Post: http://www.1up.com/do/blogEntry?bId=8986134

Sunday, February 01, 2009

Rafael Nadal: 2009 Australian Open Champion

Riddle me this, intrepid readers: Which simulation has/will come the farthest?
I think I've found a measure for victory.

Wrestling games: The Kurt Angle victory snot bubble.
Tennis games: Roger Federer post-championship little bitch crying [unlockable win variant].

Or, in this market, am I looking in the wrong direction?
Fortunately for both examples, I think they'd easily make the transition to Mii versions.

Original Post: http://www.1up.com/do/blogEntry?bId=8980073

Thursday, January 29, 2009

You stupid fanboy!

Admittedly, sometimes I have to surpress my utter contempt for the unwashed masses because, well, it's just bad business not to. Nobody has any backbone anymore in an environment where the consumer is carefully controlled by pandering corporates to believe they are "king."

Fortunately my latest peeve is one married to an interesting observation of culture.

"Fanboy" is irrevocably attached to the world of comic books, where, at least in the modern age, it is believed to have stemmed. In it's origins, the contemptuous tones gamers associate with the phrase, denoting obsessive qualities, might very well have been there, but the vernacular did not end where it began.

In an industry divided between the two major companies and everything else, it's hardly surprising that a culture of obsessive loyalty to one brand, over the other, has been deeply ingrained in the psyche.
It's this type of mindless appreciation for one brand's content, and the converse disapproval and beratment of all other options, that seems to define the gamers "fanboy."

We have other names in comics, however. Ones that don't interrupt or disturb a sense of friendly fire and/or affection about the term, "fanboy." Particularly for the well adjusted among us, comics fanboys are brothers in arms. Chums with a taste for four-colour culture and all the positives that come with it.
Those other people. The ones who've bought X-Men for thirty years uninterrupted? Those are typically referred to as zombies, or any alternate insults that might come to mind. Wii owners, perhaps? (Haw!)

Comics fans can be as volatile and downright stupid as any other fanbase.
(Anyone coping with the indulgent superheroics of Final Crisis knows all too well about the latter!)
I wonder, however, why it is that the use of the term has diverged so specifically amongst gamers.

I suppose it's (de)evolution into an outright insult could simply be a product of the inherent competitive streak that exists vitally within any gamer. Comics fans butt heads, but probably aren't as specifically trained to be in competition with each other, the afforementioned collector zombies, not withstanding.

Next time you're about to baselessly accuse someone of having a blind bias for one brand, perhaps you might pause to consider the bigger picture. Video games and comics are all part of a rich pop culture tapestry, which, presumably, made the migration of the word so simple. So! Consider the possibility that we're all - each and every one of us, and you yourself - part of the fanboy melting pot.

That, and you might be the raving lunatic with the blindspot.
Because it's our word! Stupid fanboys!!! Yell

- Mike Haseloff
Fanboy of minimal celebrity

Original Post: http://www.1up.com/do/blogEntry?bId=8979875

Wednesday, January 28, 2009

Wipeout: Style and Substance

WipeoutHD is the final refuge of attractive people interested in playing a game without entering into an online bidding war with middle-aged women under the illusion the Wiimote is a magic wand that will help them shed enough pounds to have tracksuit pants camel toe because they want it. It's a relic of the PSX age, when gaming was sexy, modern, and full of style. It's an echo of a future past.

Sci-fi racer?! Hah!
This isn't Tron! You don't approach Wipeout like your "shooters" or your postitute killing trucking games!
It's about midnight in an apartment full of pale wood and silver, standing next to the TV in a puffy orange vest with spikey frosted hair.
It's about the fashion accessory. The soundtrack, the palette, the design, the brand name.

You don't play Wipeout!
You shift your weight to one side and cock the opposite eyebrow, cutting a graceful curve in the game as if by sheer coincidence.

It's a wave of style and substance...


... and consequently, probably not for Americans. Haw!




Explaining Wipeout; re: LTTP: Wipeout

Thursday, January 08, 2009

Blog: Boy meets 1up, boy loses 1up...

What a strange turn of events, it has been!

If you've happened upon this page previously, you probably know me as a comic book fan, and aren't really all that interested in anything I have to say regarding the UGO buy-out. Quite rightly, too.
Only in my own headspace have been a regular at 1up, cheering along or grumbling quietly to myself in disagreement, while tapping at a keyboard, or engaging in some other inane task.

Having militantly listened to 1up podcasts for well over a year, I finally felt it reasonable enough to sign-up, when 1upFM was having download issues (a little over a month ago). It didn't hurt that I'd also come across someone else with similar interests, in the form of fellow Street Fighter fanatic, "BigMex". (Who almost certainly didn't find me via an embarrassing, yet common, Google search Tongue out).

I left my heart with the PSX (Playstation), but I've been "gaming" for the better part of twenty years, and fell instantly in love with the first Street Fighter II in arcades.

With that in mind, the shockwave that really hit me, was the fact that EGM is gone.
It seems in an age of digital media, user-generated content, and financial crisis, the sanctity of print materials is constantly under threat. This trend has only enhanced the prestige of brands that have existed for as long as EGM.

The Street Fighter fan in me obviously instantly thinks of "Sheng Long," but as a gamer who spent most of his reading time loitering around Sega and Sony magazines, there aren't many general publications I can name. EGM is one of them.

I'm inclined to consider the twenty-year legacy of a publication bigger than the people that contributed to it, but that's just me. While I haven't been swept up in the community and personal associations, I have come to know and enjoy the voices of the podcasts.
In this respect, it's undeniable that UGO has jettisoned one of the most enjoyable aspects of the site, if not the most profitable. I don't know how receptive some of these folks will be to belated friend requests, but I intend to do my best to follow some of them to their future endeavours. Though very different to me, I have enjoyed the spirit the 1up and EGM staff have conveyed through these meaty slices of audio discussion.

Some of the staff have already made a bloody admirable effort to carry this tradition on!
Like many of you, I've already downloaded the first "Rebel FM" podcast, and have been thoroughly impressed. As much as I enjoyed 1upFM, the first instalment of this spin-off offered a greater diversity of interests, opinions, and discussion that was greatly appreciated.
I'm sure you don't need my endorsement or encouragement, but if you haven't already, you might like to sprint, jog, or saunter, over to Eat. Sleep. Game. where many of the lost, have been found.

I agree, the hierarchy of events is a little conspicuous, but the podcast is fantastic.
Particularly appreciated, a moment of in depth discussion about fighting games (RE: Street Fighter), which, I would selfishly say, was sorely absent from 1upFM and 1up Yours. But I'm not to be trusted.

I'm sure there are more informative or passionate articles around the 1up Blogosphere, but I felt it was about damn time I posted some original content, and maybe made an effort to introduce myself.

We now return you to article teasers from my better known comics blog.
I hope you will buy something. Please.

Original Post: http://www.1up.com/do/blogEntry?bId=8977994

Sunday, December 28, 2008

iChart 100: 2008 End

#1 [393] William Ørbit - Cavalleria Rusticana (+1)
#2 [386] William Ørbit - In A Landscape [386] (-1)
#3 [379] Way Out West - Pulse of Life [379] (+1)
#4 [378] CocoRosie - Rainbowarriors [378] (+2)
#5 [371] William Ørbit - Ogive Number I (-2)
#6 [370] Björk - Mouths Cradle (+1)
#7 [367] William Ørbit - Piece in the Old Style 3 (+3)
#8 [367] 菅野よう子 [Yoko Kanno] - Bad Dog (-3)
#9 [365] William Ørbit - L'Inverno (-1)
#10 [361] William Ørbit - Triple Concerto (+1)
#11 [358] Thom Yorke - Analyse (-2)
#12 [355] William Ørbit - Xerxes (-)
#13 [348] William Ørbit - Pavane Pour Une Infante Defunte (-)
#14 [332] Underworld - Two Months Off (Radio Edit) (+2)
#15 [330] William Ørbit - Piece in the Old Style I (-)
#16 [321] Björk - Who is it (Carry my joy on the left, carry my pain on the right) (-2)
#17 [316] William Ørbit - Opus I32 (-)
#18 [304] CoLD SToRAGE - Body in Motion (+4)
#19 [303] Gustav - Genua (+2)
#20 [303] Moby - My Weakness (-2)
#21 [297] Vangelis - Love theme from Bladerunner (-1)
#22 [294] Björk - Submarine (+1)
#23 [290] Intermix - Mantra (+2)
#24 [280] Bodyrox feat. Luciana - Yeah Yeah (D. Ramirez Radio Edit) (-5)
#25 [267] Hot Chip - Over and Over (-1)
#26 [260] Björk - Pleasure is all Mine (+1)
#27 [260] William Ørbit - Adagio for Strings (+4)
#28 [250] UNKLE - Lonely Soul (-)
#29 [249] Björk - Visur Vatnsenda Rosu (-)
#30 [249] Cassius - Toop Toop (-4)
#31 [239] Einsturzende Neubauten - Blume (+1)
#32 [239] Future Sound of London - Papua New Guinea (-2)
#33 [236] Björk - Vokuro (+2)
#34 [234] Moby - Porcelain (Clubbed to Death version by Rob Dougan) (-)
#35 [231] Björk - Desired Constellation (+9)
#36 [230] Pendulum - Coma (+23)
#37 [229] Joe Jackson - Steppin' Out (-1)
#38 [229] Moby - Arp (+8)
#39 [226] CoLD SToRAGE - Cold Comfort (+10)
#40 [225] Luke Slater - Stars and Heroes (+10)
#41 [225] Nine Inch Nails - Just Like You Imagined (-8)
#42 [223] CoLD SToRAGE - Onyx (-5)
#43 [223] Console - 14 Zero Zero (-4)
#44 [221] Madonna - Frozen (+12)
#45 [221] Moby - Bodyrock (Hybrid's Bodyshock Remix) (-5)
#46 [221] Stardust - Music Sounds Better With You (Radio Edit) (+23)
#47 [218] Pet Shop Boys - Miracles (Radio Edit) (+7)
#48 [218] Peter Bjorn & John - Young Folks (-10)
#49 [217] DJ Krush - Dig This Vibe (-2)
#50 [217] Groove Zone - Eisbaer (Extended Mix) (-8)
#51 [217] Madonna - Drowned World/Substitute for Love (+16)
#52 [214] b(if)tek feat. Julee Cruise - Wired for Sound (+6)
#53 [214] Radiohead - Videotape (+10)
#54 [213] William Ørbit - Water from a Vine Leaf (+1)
#55 [212] Hot Chip - Grubbs (-14)
#56 [211] PNAU - Journey Agent (+15)
#57 [206] b(if)tek - 3 Seconds of Her (+13)
#58 [206] UNKLE - Rabbit in your Headlights (-13)
#59 [205] Björk - Who Is It (Vitalic Mix) (-16)
#60 [204] CoLD SToRAGE - Cairodrome (+20)
#61 [204] Groove Terminator - Losing Ground (-13)
#62 [199] The Beta Band - Space Beatle (-)
#63 [199] Rob Dougan - Clubbed to Death (Kurayamino Variation) (-12)
#64 [198] Cassius - Toop Toop (Olivier Koletski Mix) (+1)
#65 [197] ana voog - Telepathic You (+7)
#66 [197] Moby - Flying Foxes (+10)
#67 [193] Hot Chip - Boy From School (-15)
#68 [191] Pet Shop Boys - I don't know what you want but I can't give it anymore (-11)
#69 [191] Supreme Beings of Leisure - Strangelove Addiction (+15)
#70 [189] Kenji Kawai - Making of a Cyborg (+22)
#71 [189] Sasha - Wavy Gravy (+17)
#72 [188] Chemical Brothers - Let Forever Be (+1)
#73 [186] Orbital - Petrol (+16)
#74 [184] Moby - Memory Gospel (+12)
#75 [184] William Ørbit - Barber's Adagio for Strings (Ferry Corsten Remix) (+10)
#76 [181] Björk - Triumph of a Heart (+5)
#77 [181] DJ Shadow - Six Days (+6)
#78 [181] Pet Shop Boys - Single - Bilingual (-10)
#79 [180] Bentley Rhythm Ace - Theme From Gutbuster (-15)
#80 [180] Moby - Natural Blues (-20)
#81 [177] Gustav - We Shall Overcome (-20)
#82 [176] Daft Punk - Around the World (-8)
#83 [176] Groove Armada - Dusk, You & Me (+12)
#84 [173] 菅野よう子 [Yoko Kanno] - Pulse (+3)
#85 [172] Faithless - Drifting Away (Paradiso Mix) (+6)
#86 [169] Pet Shop Boys - Opportunities (Let's Make Lots of Money) (-20)
#87 [167] Raven Maize - The Real Life (Fatboy Slim Mix) (-5)
#88 [162] Pet Shop Boys - Can You Forgive Her? (-10)
#89 [161] Pet Shop Boys - Paninaro '95 (-10)
#90 [159] Ramin Djawadi & The RZA - Daywalkers (-15)
#91 [158] Pet Shop Boys - Being Boring (-1)
#92 [155] Moby - In My Heart (-15)
#93 [153] Ratty - Sunrise (Here I Am) (Radio Edit) (new)
#94 [149] Kenji Kawai - Pappetry Song (Gods' Gathering in the New World) (-2)
#95 [145] Faithless - Salva Mea (Way Out West Remix) (+2)
#96 [144] Hybrid - Finished Symphony (Album Version) (new)
#97 [143] Graeme Revell - Elektra (-4)
#98 [143] Groove Armada - At the River (new)
#99 [140] Timo Maas - To Get Down (new)
#100 [137] Sash! - Chill Out No. 1 (new)

Two years of iPod, music, and lists.
Nothing learned, nothing gained. New music in 2009?

Wednesday, August 20, 2008

iChart 100: August 2008

#1 [345] William Ørbit - In a Landscape
#2 [343] William Ørbit - Cavalleria Rusticana
#3 [338] William Ørbit - Ogive Number I
#4 [326] Way Out West - Pulse of Life
#5 [326] 菅野よう子 [Yoko Kanno] - Bad Dog
#6 [325] CocoRosie - Rainbowarriors
#7 [323] Björk - Mouths Cradle
#8 [323] William Ørbit - L'Inverno
#9 [322] Thom Yorke - Analyse
#10 [322] William Ørbit - Piece in the Old Style 3
#11 [321] William Ørbit - Triple Concerto
#12 [310] William Ørbit - Xerxes
#13 [303] William Ørbit - Pavane Pour Une Infante Defunte
#14 [296] Björk - Who is it (Carry my joy on the left, carry my pain on the right)
#15 [295] William Ørbit - Piece in the Old Syle I
#16 [291] Underworld - Two Months Off (Radio Edit)
#17 [285] William Ørbit - Opus 132
#18 [275] Moby - My Weakness
#19 [274] Bodyrox feat. Luciana - Yeah Yeah (D. Ramirez Radio Edit)
#20 [274] Vangelis - Love theme from Bladerunner
#21 [271] Gustav - Genua
#22 [269] CoLD SToRAGE - Body in Motion
#23 [266] Björk - Submarine
#24 [263] Hot Chip - Over and Over
#25 [263] Intermix - Mantra
#26 [244] Cassius - Toop Toop
#27 [237] Björk - Pleasure is all Mine
#28 [230] UNKLE - Lonely Soul
#29 [229] Björk - Visur Vatnsenda Rosu
#30 [228] Future Sound of London - Papua New Guinea
#31 [227] William Ørbit - Adagio for Strings
#32 [226] Einsturzende Neubauten - Blume
#33 [225] Nine Inch Nails - Just like you Imagined
#34 [221] Moby - Porcelain (Clubbed to Death version by Rob Dougan)
#35 [218] Björk - Vokuro
#36 [215] Joe Jackson - Steppin Out
#37 [213] CoLD SToRAGE - Onyx
#38 [212] Peter Bjorn and John - Young Folks
#39 [209] Console - 14 Zero Zero
#40 [207] Moby - Bodyrock (Hybrid's Bodyshock Remix)
#41 [206] Hot Chip - Grubbs
#42 [201] Groove Zone - Eisbaer (Extended Mix)
#43 [198] Björk - Who is it (Vitalic Mix)
#44 [198] Björk - Desired Constellation
#45 [195] UNKLE - Rabbit in your Headlights
#46 [194] Moby - ARP
#47 [192] DJ Krush - Dig this vibe
#48 [191] Groove Terminator - Losing Ground
#49 [190] CoLD SToRAGE - Cold Comfort
#50 [190] Luke Slater - Stars and Heroes
#51 [190] Rob Dougan - Clubbed to Death (Kurayamino Variation)
#52 [189] Hot Chip - Boy from school
#53 [189] Kenji Kawaii - Making of a Cyborg
#54 [187] Pet Shop Boys - Miracles (Radio Edit)
#55 [186] William Ørbit - Water from a Vine Leaf
#56 [185] Madonna - Frozen
#57 [184] Pet Shop Boys - I don't know what you want but I can't give it anymore
#58 [182] b(if)tek feat. Julee Cruise - Wired for Sound
#59 [182] Pendulum - Coma
#60 [180] Moby - Natural Blues
#61 [177] Gustav - We Shall Overcome
#62 [174] The Beta Band - Space Beatle
#63 [174] Radiohead - Videotape
#64 [170] Bentley Rhythm Ace - Theme from Gutbuster
#65 [169] Cassius - Toop Toop (Oliver Koletski Mix)
#66 [169] Pet Shop Boys - Opportunities (Let's Make Lots of Money)
#67 [168] Madonna - Drowned World/Substitute for Love
#68 [167] Pet Shop Boys - Single - Bilingual
#69 [166] Stardust - Music Sounds Better with You (Radio Edit)
#70 [162] b(if)tek - 3 Seconds of Her
#71 [162] PNAU - Journey Agent
#72 [159] ana voog - Telepathic You
#73 [159] The Chemical Brothers - Let Forever Be
#74 [159] Daft Punk - Around the World
#75 [159] Ramin Djawadi & The RZA - Daywalkers
#76 [156] Moby - Flying Foxes
#77 [155] Moby - In My Heart
#78 [154] Pet Shop Boys - Can you forgive Her?
#79 [154] Pet Shop Boys - Paninaro 95
#80 [153] CoLD SToRAGE - Cairodrome
#81 [152] Björk - Triumph of a Heart
#82 [152] Raven Maize - The Real Life (Fatboy Slim Mix)
#83 [151] DJ Shadow - Six Days
#84 [151] Supreme Beings of Leisure - Strangelove Addiction
#85 [148] William Ørbit - Barber's Adagio for Strings (Ferry Corsten Remix)
#86 [146] Moby - Memory Gospel
#87 [146] Yoko Kanno - Pulse
#88 [144] Sasha - Wavy Gravy
#89 [142] Orbital - Petrol
#90 [139] Pet Shop Boys - Being Boring
#91 [138] Faithless - Drifting Away (Paradiso Mix)
#92 [136] Kenji Kawaii - Pappetry Song (Gods Gathering in the New World)
#93 [133] Graeme Revell - Elektra
#94 [128] The Arcade Fire - Neighborhood #1 (Tunnels)
#95 [127] Groove Armada - Dusk, You & Me
#96 [125] Hybrid - Zulu
#97 [124] Faithless - Salva Mea (Way Out West Remix)
#98 [124] Radiohead - Idioteque
#99 [123] Joanna Newsom - The Sprout and the Bean
#100 [121] Sneaky Sound System - I Love It

Numerical lists are pretty much my answer to everything, but especially boredom.
For some reason tallying the one hundred most played songs on my iPod seemed like a good idea, less boring than doing it regularly. If you are reading this, you almost certainly need a hobby more than I do. This is break time for me!
Still, you might be one of those people who likes to scour the internet for people's playlists in order to find new music. Which is a service I would be happy to provide, even if my playlist is severely wanting. Anything beats real work, mind!

Sunday, September 30, 2007

Infinite Wars: T.Hawk/Fei Long Double Feature

QUICK FIX DOUBLE FEATURE: The New Challengers!
THUNDERHAWK versus THUGS
(UDON)
Where: Street Fighter II #3 When: February 2006
Why: Ken Siu-Chong How: Alvin Lee

Quick Fix...
Okay, I'm going to start this entry way off on a tangent.
Earlier today I spent a disturbing amount of time sifting through google hits, conventional and blogsearch, looking for dates and issue numbers. I couldn't find them.

I do my best to make sure Secret Wars on Infinite Earths is a multi-layered and enjoyable reading experience, several times a week. If I might not always live up to that lofty expectation, I always find great pride in including explicit and relevant information for cross searching needs.

Now, let the minutes show that it is indeed Sunday, and therefore we must address today's pressing Street Fighter business. On today's agenda, two of the new warriors that made their debut in the revision title, Super Street Fighter II.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-new.html

Saturday, September 29, 2007

Infinite Wars: Superman vs Preus

SUPERMAN versus PREUS
Old Man, New World (DC comics)
Where:
Action Comics #824 When: April 2005
Why: JD Finn How: Ivan Reis

The story so far...
Suffering the stress of a clash with Gog and a synthetic yellow form of Kryptonite, and the lurking threat of Doomsday; an aged Superman struggles against the xenophobic charge of Kandor's General Preus.

Having captured both the inquisitive Jimmy Olsen and the Justice League's Martian Manhunter, Preus uses Olsen's signal watch to lure Superman to his desert base where he commands an army of zealous white-supremicists.

Facing overwhelming physical odds, Superman will courageously do combat with his disillusioned Kandorian counterpart, but at the end of the battle, Preus' greatest weapon may prove to be humanity's own capacity for self-destruction.

Full Article: http://secretearths.blogspot.com/2007/09/superman-versus-preus-old-man-new-world.html

Friday, September 28, 2007

Infinite Wars: Batman vs Catwoman

BATMAN versus CATWOMAN
Date Knight (DC comics)
Where:
Solo #1 When: December 2004
Why: Darwyn Cooke How: Tim Sale

The story so far...
A string of clues lead the Dark Knight Detective to a Gotham City museum exibit, where someone has broken in; neutralized the nightguard; disabled security systems; and breached the defenses of an expensive cat artifact. So why is the statue still in it's case?

It seems Catwoman wants to play, and the perfect way to get the attentions of her Bat-themed lover is a midnight burglary, complete with scented clues to lead him to their rendezvous.

The sassy Selina Kyle leads the Batman on a pursuit across the Gotham skyline, in a date night only she could provide. Will the Dark Knight pursue criminal justice, or when the cheque arrives, will he do the gentlemanly thing? Mmmreow, stay tuned to find out!

Full Article: http://secretearths.blogspot.com/2007/09/batman-versus-catwoman-date-knight-dc.html

Thursday, September 27, 2007

Infinite Wars: Saviour vs Superman

SAVIOUR versus SUPERMAN
Scarlet Salvation (DC comics)
Where:
Action Comics #713 When: September 1995
Why: David Michelinie How: Kieron Dwyer & Denis Rodier

The story so far...
Three years prior, the world watched in horror as the alien creature Doomsday fought Superman to a stand-still, the two dying in the street by each other's hands.

Having returned after the destruction of Coast City, Superman returns to resume his battle for truth, justice and the American way -- but not everyone is convinced!

After a sinister plot orchestrated by the Kryptonian cybernetic fiend, Braniac; a doubt is cast in the minds of all when an illusion is cast to reveal Superman still dead in his coffin. Though the truth was eventually revealed, deranged serial killer, Ramsey Murdoch, remains unconvinced. Believing himself to be a self-proclaimed saviour, Murdoch prepares himself to destroy the one who poses as Superman.

Full Article: http://secretearths.blogspot.com/2007/09/saviour-versus-superman-scarlet.html

Monday, September 24, 2007

Infinite Wars: Fantastic Four & X-Men vs Ahab, Invisible Woman & Cyclops

FANTASTIC FOUR/X-MEN/X-FACTOR/NEW MUTANTS versus AHAB & THE HOUNDS
Days of Future Present Part 4: You Must Remember This (Marvel comics)
Where:
X-Men Annual #14 When: 1990
Why: Chris Claremont How: Art Adams

The story so far...
For humanity there exists a dark potential future.
A time where mutants have been hunted to near extinction, and humanity lives enslaved by the robotic Sentinel armies that police the streets so vigilantly.

Franklin Richards and Rachel Summers, refugees from this dark time, escape back to seek protection in a more placid time where their parents stood triumphant and hopeful against these evils. Unfortunately for them, their time travelling escape is not the only shift made from this future.

Dr. Roderick Campbell, the man-Sentinel known as Ahab, follows the two mutant rebels back through the timestream, hoping to use the environment to manipulate a final showdown with his longtime targets. Unfortunately for him, the mutants are far from extinct in this time, and despite his advanced technology and many powers, he may find himself overwhelmed...

Full Article: http://secretearths.blogspot.com/2007/09/fantastic-fourx-menx-factornew-mutants.html

Sunday, September 23, 2007

Infinite Wars: Ryu/Ken Double Feature

QUICK FIX DOUBLE FEATURE: Sho-Ryu Ken!
KEN versus RYU
Stage 01 (UDON/Image)
Where: Street Fighter #1 When: September 2003
Why: Ken Siu-Chong How: Alvin Lee

Quick Fix...
Y'know, in it's own way, UDON and their Capcom books are a really interesting look at "independent" comic books.

I do this blog thing for many reasons, one of the important ones being the enjoyment I get from taking a little time to discuss, review, and observe these pieces of entertainment that I find so joyous. Of course, as much as I'd like to derive world dominating noteriety from this blog, I'm not so sure there's a long future for me in comics review.

What I do feel very strongly about is writing and creating comic books.
Sure, that's not an unusual aspiration. Most fans and their silly photographed cats want to write comics, but I like to think there's something inevitable about comics and I. I'm not one to believe in destiny, but I think if you plucked anyone who's known me through my lifetime, none would be shocked to learn I had found fate in a creative field. It's just one of those cosmic things.

That said, it's not like capability, flair and know-how instantly get you the job.
As submission processes become less common, and technology becomes more readily available, the intrepid fan pursues the dream of self-publishing to a quality unparalleled in the previous two decades of small press.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-sho-ryu-ken.html

Saturday, September 22, 2007

Infinite Wars: Batman Double Feature

QUICK FIX DOUBLE FEATURE: Under the Influence/Ones We Love
ROBIN versus BATMAN
As the Crow Flies Part Four: Shotgun (DC)
Where: Batman #629 When: August 2004
Why: Judd Winick How: Dustin Nguyen

Quick Fix...
So, Galactus and I might not have a lot in common, but there is one indisputable commonality: We're both sticklers for rules, especially our own.

Which brings us to now. Up against the wire, I feel an obligation to turn in a Street Fighter post for Sunday, a Marvel Ultimate Alliance post for Monday, and, well, okay, that's really about all... But still, here we are, as the clock ticks over to Sunday (here in the future), and I'm starting a post for Saturday! Egads, what sinister plot could provoke such madness?!

A couple of days ago The Fortress Keeper had some interesting things to say about the state of Batman, with a particular slant towards an evolution away from the grim and gritty mania that has gripped the character for the best part of three decades. I, of course, subscribe to that classic take within reason, actually fairly disinterested in progress being made by Grant Morrison to return the hairy chested love-god to his globe trotting throne; but I digress...

Inevitably one travels from Batman's world and state of mind, to the relationships important to his life.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-under.html

Friday, September 21, 2007

Infinite Wars: Despero vs Justice League

DESPERO versus MARTIAN MANHUNTER/AQUAMAN
Crisis of Conscience: Part Four (DC comics)
Where:
JLA #118 When: Early November 2005
Why: Geoff Johns & Allan Heinberg How: Chris Batista

The story so far...
With their dirty little secrets exposed, the Justice League is imploding into itself in a maelstrom of disapproval and mistrust. The revelations over Zatanna's mind-wiping practises regain their relevance when members of the Secret Society of Super-villains discover the true identities of the heroes.

Unknown to the league, the foe responsible for awakening the minds of the Society, Despero, is hurtling toward Earth in pursuit of a helpless Martian Manhunter. Unable to locate the league, the Manhunter plummets Earthbound with one member in mind -- Aquaman!

Will J'onn J'onnz find the assistance he needs, or has the inner turmoil of their actions exposed a weakness in the League, and allowed Despero the opportunity to finally seek a final revenge on those he has called enemy?

Full Article: http://secretearths.blogspot.com/2007/09/despero-versus-martian-manhunteraquaman.html

Thursday, September 20, 2007

Infinite Wars: Hawkman/Black Adam JSA Double

QUICK FIX DOUBLE FEATURE: Harsh Vintage Justice
HAWKMAN versus MATTER MASTER
Black Reign: Part Two (DC)
Where: Hawkman #23 When: Early March 2004
Why: Geoff Johns How: Rags Morales

Quick Fix...
Lately we've been talking a bit about harsh justice, and it's application to the superhero world, and this entry gives us the opportunity to take a look at that theory in practise.

It's a particularly interesting topic, given all the different angles. Generally speaking, the sacred cows [like Wonder Woman] are protected from the moral ambiguity of lethal justice, yet, oft times it's these vintage characters that are more likely to be identified with harsh enforcement reflective of the war-torn times they were created in.

The debate rages on between the two schools of thought. For many the definition of a superhero is to be above the moral ambiguity average humans, soldiers, or heroes are regularly faced with. It means not being forced to pull the trigger to save innocent lives, instead using the fantastic to end danger.
We recently discussed a similar argument of whether or not Captain America ever used lethal force during his times in the frontline of the Second World War [Captain America #405].

The morally ambiguous hero got a bit of a tarnished reputation, passing through the eighties and nineties with the baggage of excess, and poor interpretation. The posterboy becomes characters like The Punisher, who more overtly straddle the line of what's right and wrong with a stonecold attitude toward life and death. For the most part these characters do good, eliminating the evils that evade justice by conventional law, but there is always that underlying negative of what we know in reality of the vigilante.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-harsh-vintage.html

Monday, September 17, 2007

Infinite Wars: Doppelganger vs Thing

DOPPELGANGER versus THING
By Reed... Betrayed! (Marvel comics)
Where:
Fantastic Four #367 When: August 1992
Why: Tom DeFalco How: Paul Ryan

The story so far...
The Magus, with the aid of mysterious cosmic power, has created an army of sinister mirror images of the greatest heroes of the Marvel Universe in a bid for total domination!

Forced to face their inner shadows, the great heroes fight themselves for their own existance. For Thing, his doppelganger comes at a time already overcast with inner turmoil. Ex-girlfriend and teammate, Sharon Ventura, returns as he comes to terms with the reveal that his greatest love, Alicia Masters, did not marry the Human Torch. Instead, it was another dark diversion, the undercover Skrull Lyja, who married the Torch, which leaves Thing unsure of his feelings for his former flame.

The Puppet Master is sure of his feelings, desiring the happiness of his daughter, but will his love stop him taking advantage of the Thing's predicament, or will he use his fantastic telekinetic controlling clay to save the Fantastic Fourman?...

Full Article: http://secretearths.blogspot.com/2007/09/doppelganger-versus-thing-by-reed.html

Sunday, September 16, 2007

Infinite Wars: Guile vs Birdie

GUILE versus BIRDIE
Stage 01 (UDON/Image)
Where:
Street Fighter #1 When: September 2003
Why: Ken Siu-Chong How: Alvin Lee

The story so far...
His name is Bison, and he is the megalomaniacal leader of the world's most vile criminal organization -- Shadaloo. Involved in every facet of criminality, Shadaloo funds Bison's desires for world conquest, and his interests in fostering the martial arts and his psycho power.

It was during an investigation into Shadaloo that Bison uncovered and brutally murdered Charlie, partner of Interpol agent, Guile. Ever since, Guile has had the burning desire to personally put an end to the Shadaloo empire, and the evil M. Bison.

Patiently working his way through the various branches of Shadaloo, Guile and agents like him pick apart the pieces of the puzzle, working their way closer to the source. Wannabe street toughs, like the English street fighter, Birdie, represent the lower rungs, all useful for tracking back to Bison.

Full Article: http://secretearths.blogspot.com/2007/09/guile-versus-birdie-stage-01-udonimage.html

Friday, September 14, 2007

Infinite Wars: Avengers vs Galactus

AVENGERS versus GALACTUS
The End of the Matter: What If The Silver Surfer Had Not Betrayed Galactus? (Marvel comics)
Where:
What if...? #70 When: February 1995
Why: Chuck Dixon How: Joe Barney & Don Hudson

The story so far...
So it was, when the devourer of worlds came to destroy the Earth, that the Fantastic Four stood against him. Toppling his gleeming herald, the Silver Surfer would come to land on the balcony of an inner city studio belonging to the blind sculptress, Alicia Masters.

Though blind, she would see something inside the Silver Surfer thought long dead, and with an awareness of all things great on the planet Earth, the Silver Surfer remembered what it was to be Norrin Radd, inhabitant of Zenn-La. Thus, he rebelled and proved to be the crucial factor in defeating the devourer of worlds, Galactus.

Alas, there are other worlds, where events such as this deviate in minor, but devestating ways. Just such a world saw the Silver Surfer remaining steadfast, forcing the Fantastic Four into retreat in the wake of Uatu's death, and the wounding of Reed Richards. With the FF absent, other heroes are forced to pick-up the slack, but can they possibly stand against the might of Galactus?...

Full Article: http://secretearths.blogspot.com/2007/09/avengers-versus-galactus-end-of-matter.html

Thursday, September 13, 2007

Infinite Wars: Catwoman Double

QUICK FIX DOUBLE FEATURE: Out of the Bag
HAMMER versus CAPTAIN COLD
The One You Love Conclusion (DC)
Where: Catwoman #49 When: January 2006
Why: Will Pfeifer How: Pete Woods

Quick Fix...
So, we dared to touch upon the nasty subject of Amazons Attack [Wander Woman], a series that has done absolutely nothing for the otherwise rising star of writer, Will Pfeifer.

In light of that, I thought it was probably worth zooming in to check out some of Pfeifer's much better work, namely picking up the slack on Catwoman after fan favourite writers Darwyn Cooke and Ed Brubaker left the title reinvigorated. Tag neglecters might also like to backtrack to the only other entry from Pfeifer's catalogue, the first issue of Captain Atom: Armageddon, reviewed earlier in the year.

But back to Catwoman. For those not terribly interested in the character or the title, it's probably hard to appreciate the situation Pfeifer was put in. The pressure almost certainly didn't come from the company, as this was among several maneuvers that really positioned Pfeifer as one of the up-and-comers at DC, but for fans and an industry, this was potentially a recipe for disaster!

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-out-of-bag.html

Wednesday, September 12, 2007

Infinite Wars: Wonder Woman Double

QUICK FIX DOUBLE FEATURE: Wander Woman
MONGUL versus JUSTICE LEAGUE
Infinite Crisis (DC)
Where: Infinite Crisis #1 When: December 2005
Why: Geoff Johns How: Phil Jiminez

Quick Fix...
Okay, so the lazy schedule has helped me quickly correct, but if I'm to impress the various important establishments like the BBC, and various other publishers of print and media hitting up this humble blog, I've got to hit the hard issues before they go stale.

If the feminist blogging community has been anything to go by lately, I actually probably have until about 2025 to catch this one, so maybe I'm getting in early. Alas; I'll endeavour to kill the joke no more, and get straight to the topic at hand -- Amazons Attack!

Haven't they just?

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-wander-woman.html

Monday, September 10, 2007

Infinite Wars: Doppelganger vs Mr. Fantastic

DOPPELGANGER versus MR FANTASTIC
The Enemy Within! (Marvel comics)
Where:
Fantastic Four #366 When: July 1992
Why: Tom DeFalco & Paul Ryan How: Paul Ryan

The story so far...
Adam Warlock, a cosmic weapon who reached omnipotence, purged himself of emotions to create two gestalt entities. From all his good came The Goddess, and from his negative emotions, The Magus.

Seeking total domination over the Marvel Universe, the Magus uses his fantastic cosmic power to exist in a pocket reality, manipulating the pawns of his game from afar.

To the bewilderment of Thanos; a man whose motivations are similar bit distinctly different; the Magus wages war on the heroes through the creation of doppelgangers using items resembling the fabled cosmic cubes. Crucial to his war on the heroes, the battle between dark shadows and crucial figures within the superhero community. Figures like Reed Richards!...

Full Article: http://secretearths.blogspot.com/2007/09/doppelganger-versus-mr-fantastic-enemy.html

Sunday, September 09, 2007

Infinite Wars: Vega/Dhalsim Double

QUICK FIX DOUBLE FEATURE: Go For Broke!
VEGA versus DAN HIBIKI
The Tournament Begins (Group TAC/Capcom/Manga Entertainment)
Where: Street Fighter Alpha When: 1999
Why: Shigeyasu Yamauchi, Joe Romersa, Reiko Yoshida, & Kirk Thornton How: Kazuyuki Ishikawa

Quick Fix...
With the various goings on around the place, we've had an influx of new readers. Some of them have actually arrived here because of previous Street Fighter entries, but for those who haven't, let it ring out through the village: I'm as keen on superheroes as I am on beat 'em ups!

Okay, so maybe not all beat 'em ups, but I think I've got the basics covered. SF, Mortal Kombat, Tekken, Dead or Alive. Sure, I can stretch to some of the others, but this would undoubtedly be my core, with DOA bridging the familiarity gap between those I'm less aware of, like the SNK series, and those I love, like Street Fighter!

Some fans might ask, why Street Fighter?

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-go-for-broke.html

Friday, September 07, 2007

Infinite Wars: Wolverine vs Captain America

WOLVERINE versus CAPTAIN AMERICA
Dances With Werewolves (Marvel comics)
Where:
Captain America #405 When: Late August 1992 Why: Mark Gruenwald How: Rik Levins

The story so far...
Having escaped the feral clutches of lycanthropy before, Captain America finds himself once again strapped to the table of the evil Dr. Nightshade. Intent on turning him permanently, she injects her formula, incurring immediate results.

The feral Captain America proves strong enough of will to resist the influence of Dredmund; Nightshade's partner in crime, and self-proclaimed lord of Werewolves.

Confused and disorientated, the turned Captain America sprints into the surrounding Massachusetts wilderness, his super-soldier body origins giving him an edge against the opposing werewolves. Unlucky for him, werewolves aren't the only feral creatures in the wilderness: Enter the Wolverine!

Full Article: http://secretearths.blogspot.com.au/2007/09/wolverine-versus-captain-america-dances.html

Wednesday, September 05, 2007

Infinite Wars: Hawkeye/Captain America Double

QUICK FIX DOUBLE FEATURE: Millarky in the US

HAWKEYE versus AXIS OF EVIL
The Axis Of Evil (Marvel)
Where: Ultimates 2 #10 When: March 2006
Why: Mark Millar How: Bryan Hitch

Quick Fix...
Credit where credit's due, sure, but if you're an avid follower of the Infinite Wars, you'll probably have sussed by now that I'm really more of a character, story and leg man. Sure, creative teams are a part of the equation, but for me, a comic doesn't live or die by a writer, artist, or sychophantic obsession.

Well, okay, that last part isn't true. Maybe you get an extra look in if you've got some solid Sub-Mariner or Super-Skrull action going on -- but even then, I'm not about to sell the house to fund my comics obsessions. (Venting!)

Still, given the nature of the medium and it's intent on milking anyone or anything for all they're worth, certain creators are recurring factors in mainstream superhero comics. Then you break it down to the common denominator of our big action smackdown format, and you refine those commonalities down to this man -- Mark "Yarrrrrrrrr!" Millar.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-millarky-in-us.html

Monday, September 03, 2007

Infinite Wars: Doppelganger vs Captain America

DOPPELGANGER versus CAPTAIN AMERICA
Dark Dawn (Marvel comics)
Where:
Captain America #408 When: October 1992
Why: Mark Gruenwald How: Rik Levins

The story so far...
The deadly Nightshade teams with Dredmund, lord of the werewolves, in a sinister scheme to turn the people of Massachusetts into werewolves -- including the super-soldier himself, Captain America!

Fortunately for him the combined might of he, Man-Wolf John Jameson, Wolfsbane, Wolverine and others sees the day saved, but before Cap can be cured of his lycanthropy there's another shocking surprise in store!

Unbeknownst to he, a secret war is being waged by the evil spirit of Adam Warlock, Magus! Creating sinister doppelgangers of Earth's greatest heroes, Magus sends his shadows out to do battle with their counterparts. Suffering fatigue of battle and Nightshade's cure, can Cap defeat his dastardly doppelganger, or is it curtains for America's greatest warrior?

Full Article: http://secretearths.blogspot.com/2007/09/doppelganger-versus-captain-america.html

Sunday, September 02, 2007

Infinite Wars: Dark Claw/Flash Double Feature

QUICK FIX DOUBLE FEATURE: Longshots
DARK CLAW versus RA'S-A-POCALYPSE
Face To Face (Amalgam)
Where: Dark Claw Adventures #1 When: June 1997
Why: Ty Templeton How: Ty Templeton & Rick Burchett

Quick Fix...
I mentioned in the Punch-Up that there was a Ra's Al Ghul related entry I was originally interested in, and I also mentioned a little Two-In-One action coming. Hopefully you've been able to surmise that this entry answers both of those references.

I found myself flicking through this particular issue because, tangentially stemming from all the Al Ghul talk, I started thinking about Ra's-A-Pocalypse; the composite character that borrows elements from Marvel's Apocalypse character, and marries them with the DC character [hence Amalgam].

The resulting character is, though hardly elaborated on, a delicious little conceptual of a Darwinism-extremist. In this case there are trace elements of themes specifically explored in episodes of the Batman animated series, which provides half of the inspiration for this issue's adventure format.

Full Article: http://secretearths.blogspot.com/2007/09/quick-fix-double-feature-longshots-dark.html

Saturday, September 01, 2007

Infinite Wars: Captain Marvel vs Macro-Man

MONTHLY PUNCH-UP #21 (September 2007)
CAPTAIN MARVEL versus MACRO-MAN
"Once Upon A Time...!" (DC)
Where: Legends #1 When: November 1986
Why: John Ostrander & Len Wein How: John Byrne

Quick Fix...
From one Ostrander [Suicide Squad #2], to another!
I guess we're loitering around the eighties a bit more than usual on the Infinite Wars, but with good reason!

I did have something else in mind for this month's quick fix, but it occurred to me that it might have come across [Hawkman #24] that I was anti-Captain Marvel, too busy being caught up in Black Adam hype.
Okay, so maybe I am caught up in Black Adam hype, but that doesn't mean I can't Shazam with boy Billy! Red and yellow is A-OK with me, chief!

Here we have, so I'm told, Captain Marvel's first DC appearance after the reboot event, Crisis on Infinite Earths, which gave DC the opportunity to arrange their house in order, under the pretense of streamlining and starting over.

Like a Civil War some twenty years later; Legends would bring together characters of varying status within the DC Universe, and put them under a microscope of cynicism and mistrust of the superhero element. Of course, why anyone would feel the need to cast a net of cynicism over stories about a pre-pubescent host of a politically charged talkshow, escapes me.

Full Article: http://secretearths.blogspot.com/2007/09/monthly-punch-up-21-september-2007.html