Tuesday, June 16, 2009

Musi(c.)PSX: I Don't Know What You Want But I Can't Give It Anymore (1999)

Sony's Playstation console was first released in Japan in December of 1994.
A year later, it spread across the globe, leading to it's eventual assimilation into modern living. The console was officially discontinued by Sony in 2006, but began a process of phasing out with the 2000 release of the Playstation2. Known in it's early years colloquially as the PSX, the console was characterised by a slick attitude that met modern gamers on varying levels, boasting releases like Wipeout, which fused electronic music culture with the gaming experience. This post is a celebration of that time. Music circa (c.) the PSX
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Pet Shop Boys - I Don't Know What You Want But I Can't Give It Anymore (1999)

Y'know, call me crazy, but I would really like to play the game that has this music video as it's shiny FMV intro. I don't know what type of a game it would be, what the concerns of the plot and characters might be, but it would be a lot of fun. Actually, if you really wanted a low selling conceptual winner, how about some sort of fantasy musical adventure game that sends players through the various Pet Shop Boys periods? Starting with the urbana of the eighties, the high concept electronica of 'the Very era', and then everything else that came after. New York City boys and more gender-neutral love songs. Come on. Show some imagination, you boring/young American.

As much as I'd love to hash out a concept for a PSB game, this entry is a none-too-subtle response to the subject bleeding it's way into various recent posts on the blog -- the PS3.

Underwhelming feels like a harsh way to describe the burly black console, but when compared to the successes of it's predecessors, it really is.

One of the biggest issues [RE: AdVantage Point: Final Fantasy VII] has to be the floodgates of once exclusive titles opening to Microsoft and Nintendo. Few titles that bolstered the PSX and PS2 catalogues have remained exclusively in the hands of Sony.
Even iconic PlayStation series like Tekken and Silent Hill have prominent upcoming releases finding homes on the other consoles, making a strong "hardcore" argument for Xbox 360, and strengthening the viability of Wii for those interested in more than passing novelty.

For folks like me, this has effected even the perception of multi-platform games that were once so readily accessed on the Sony systems. It's especially jarring for games like Mirror's Edge, that I so instinctively want to associate through the familiar lens of PlayStation chic. It's a loss of identity that's made it difficult to make snap decisions based upon consistent assumptions, and have any faith in investing in the current generation of console(s). Largely because, no, I don't give a crap about burly grey and/or brown armoured men shooting grey and/or brown things.

Right now, I've mostly been playing around with Genesis and Master System games, so that's about the depth of thought I'm able to make on the subject. As near as I can tell, PlayStation no longer knows what I want and can't give it anymore. Once, it certainly could. The PSX, through intent or not, covered enough bases to make these decisions easy. It was a simple time. I miss it.

Original Post: http://www.1up.com/do/blogEntry?bId=8995052

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